Main Text
Fudenberg, Drew, and Jean Tirole. Game Theory. Cambridge, MA: MIT Press, 1991. ISBN: 9780262061414.
Other Useful References
The class will follow the main text, but will require additional readings at times (e.g. on learning and mechanism design).
Nisan, Noam, Tim Roughgarden, Eva Tardos, and Vijay V. Vazirani. Algorithmic Game Theory. Cambridge, UK: Cambridge University Press, 2007. ISBN: 9780521872829.
Fudenberg, Drew, and David Levine. The Theory of Learning in Games. Cambridge, MA: MIT Press, 1998. ISBN: 9780262061940.
Mas-Colell, Andreu, Michael D. Whinston, and Jerry R. Green. Microeconomic Theory. New York, NY: Oxford University Press, 1995. ISBN: 9780195073409.
Other useful graduate-level text books for game theory are:
Osborne, Martin J., and Ariel Rubinstein. A Course in Game Theory. Cambridge, MA: MIT Press, 1994. ISBN: 9780262650403.
Myerson, Roger B. Game Theory. Cambridge, MA: Harvard University Press, 1997. ISBN: 9780674341166.
Krishna, Vijay. Auction Theory. 2nd ed. Cambridge, MA: Harvard University Press, 2009. ISBN: 9780123745071.
Basar, Tamer, and Geert Jan Olsder. Dynamic Noncooperative Game Theory. Philadelphia, PA: SIAM, 1999. ISBN: 9780898714296.
Young, H. Peyton. Strategic Learning and Its Limits. New York, NY: Oxford University Press, 2005. ISBN: 9780199269181.
Young, H. Peyton. Individual Strategy and Social Structure: An Evolutionary Theory of Institutions. Princeton, NJ: Princeton University Press, 2001. ISBN: 9780691086873.
The following texts offer more accessible expositions of some of the topics covered in the class.
Osborne, Martin J. An Introduction to Game Theory. New York, NY: Oxford University Press, 2003. ISBN: 9780195128956.
Gibbons, Robert. Game Theory for Applied Economists. Princeton, NJ: Princeton University Press, 1992. ISBN: 9780691003955.