1 |
Introduction |
No readings assigned. |
2 |
Ideologies, Stereotypes and Agency |
Hall, Stuart. "Culture, the Media and the 'Ideological Effect'." In Understanding Stuart Hall. Sage Publications Limited, 2004. ISBN: 9780761947141. [Preview with Google Books]
Adorno, Theodor, and Max Horkheimer. "The Culture Industry." In Stardom and Celebrity: A Reader. Sage Publications Limited, 2007. ISBN: 9781412923217. [Preview with Google Books]
Schweinitz, Jorg. "The Intellectual Viewpoint Versus the Stereotype in Mass Culture." In Film and Stereotype: A Challenge for Cinema and Theory. Columbia University Press, 2011. ISBN: 9780231151481. [Preview with Google Books]
Butler, Judith. Excitable Speech: A Politics of the Performative. Routledge, 1997. ISBN: 9780415915885. [Preview with Google Books]
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3 |
Propaganda, Censorship and Net Neutrality |
Herman, Edward S., and Noah Chomsky. Manufacturing Consent: The Political Economy of the Mass Media. Pantheon, 2002. ISBN: 9780375714498. (Introduction pages only.)
Patrick, Brian. The Ten Commandments of Propaganda. Arktos Media Limited, 2013. ISBN: 9781907166815. [Preview with Google Books]
Obama, Barack. "Net Neutrality." 2014.
Stiegler, Zack, and John Anderson. Regulating the Web: Network Neutrality and the Fate of the Open Internet. Lexington Books, 2014. ISBN: 9780739197639.
Manufacturing Dissent: Uncovering Michael Moore. Directed by Melnyk, and Caine. Color, 97 min. 2007.
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4 |
Violence in Media and Video Games |
Huesmann, L. Rowell, and Laramie D. Taylor. "Exposure to Violence in the Media Leads to Violent Behavior." In Media Violence. Greenhaven, 2008. ISBN: 9780737742190.
Jenkins, Henry. "The Problem of Media Violence is Exaggerated." In Media Violence. Greenhaven, 2008. ISBN: 9780737742190.
Bickham, David S. "Video Games Foster Violent Behavior." In Media Violence. Greenhaven, 2008. ISBN: 9780737742190.
Ferguson, Christopher J. "Video Games Have Become a Scapegoat for Violent Behavior." In Media Violence. Greenhaven, 2008. ISBN: 9780737742190.
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5 |
From Big Data to Big Brother: Surveillance and Privacy in the Information Age |
Bollier, David. The Promise and Peril of Big Data. The Aspen Institute, 2010. ISBN: 9780898435160.
Mayer-Schönberger, Viktor, and Kenneth Cukier. Big Data: A Revolution That Will Transform How We Live, Work, and Think. Eamon Dolan / Houghton Mifflin Harcourt, 2013. ISBN: 9780544002692. [Preview with Google Books]
Esposti, Sara. "When Big Data Meets Dataveillance: The Hidden Side of Analytics." Surveillance & Society 12, no. 2 (2014): 209–25.
Kitchin, Rob. "Big Data, New Epistemologies and Paradigm Shifts." Sage, 2014.
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6 |
Digital Hacktivism, Civil Disobedience and Piracy |
Coleman, Gabriella. Hacker, Hoaxer, Whistleblower, Spy: The Many Faces of Anonymous. Verso, 2014. ISBN: 9781781685839.
Sauter, Molly. The Coming Swarm: DDOS Actions, Hacktivism, and Civil Disobedience on the Internet. Bloomsbury Academic, 2014, pp. 1–17. ISBN: 9781623568221. [Preview with Google Books]
Sifry, Micah. WikiLeaks and the Age of Transparency. Counterpoint, 2011, pp. 15–20. ISBN: 9781582437798. [Preview with Google Books]
Film: The Internet's Own Boy: The Story of Aaron Swartz. Directed by Brian Knappenberger. Color, 105 min. 2014.
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7 |
Digital Rebellion, Direct Democracy and Cyber Left
Guest Speaker: Lara Baladi, Egyptian-Lebanese artist and activist
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Wolfson, Todd. Digital Rebellion: The Birth of the Cyber Left. University of Illinois Press, 2014, pp. 181–94. ISBN: 9780252038846.
Gerbaudo, Paolo. Tweets and the Streets: Social Media and Contemporary Activism. Pluto Press, 2012, pp. 1–17. ISBN: 9780745332482.
Eltantawy, Nahed, and Julie B. Wiest. "The Arab Spring| Social Media in the Egyptian Revolution: Reconsidering Resource Mobilization Theory." International Journal of Communication 5 (2011): 1207–24.
Audio: Interview with Lara Baladi
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8 |
GamerGate Controversy |
"GamerGate Manifesto." 2014.
Heron, Michael James, Pauline Belford, et al. "Sexism in the Circuitry: Female Participation in Male-dominated Popular Computer Culture." ACM SIGCAS Computers and Society-Special Issue on Women in Computing 44, no. 4 (2014): 18–29.
Richard, Gabriela T. "Gender and Gameplay." In Playing with Virtuality: Theories and Methods of Computer Game Studies. Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2013. ISBN: 9783631640609.
Shaw, Adrienne. Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. University Of Minnesota Press, 2014, pp. 1–11.
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9 |
From Gamification to Gamepocalypse
Guest Speaker: Sebastian Deterding, Professor at Northeastern University
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Zichermann, Gabe, and Joselin Linder. The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition. McGraw-Hill Education, 2013, pp. 11–17. ISBN: 9780071808316.
Deterding, Sebastian. "Eudaimonic Design, or: Six invitations to Rethink Gamification." In Rethinking Gamification. Meson Press by Hybrid, 2014, pp. 305–23. ISBN: 9783957960009.
Whitson, Jennifer R. "Gaming the Quantified Self." Surveillance & Society 11, no. 1/2 (2013): 163–76.
Schrape, Niklas. "Gamification and Governmentality." In Rethinking Gamification. Meson Press by Hybrid, 2014. ISBN: 9783957960009.
Audio: Sebastian Deterding presentation
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10 |
Socialization and Intimacy in Digital Environments |
Ducheneaut, et al. "Alone Together?": Exploring the Social Dynamics of Massively Multiplayer Online Games." Proceedings of the Sigchi Conference on Human Factors in Computing Systems (2006): 407–16.
Bonenfant, Maude. "Pour un changement de paradigme." In Socialisation et communication dans les jeux vidéo. 2011. ISBN: 9782760622678.
Bonenfant, Maude, and Yanick Farmer. "Je suis libre moi non plus." In Mobilisation de l'objet technique dans la production de soi. Presses de l'Université du Québec, 2013. ISBN: 9782760536463.
Lambert, Alexander. Intimacy and Friendship on Facebook. Palgrave Macmillan, 2013, pp. 8–28. ISBN: 9781137322845.
Taylor, T. L. "Living Digitally: Embodiment in Virtual Worlds" In The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. Springer, 2002. ISBN: 9781852334611. [Preview with Google Books]
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11 |
One-on-one Appointments to Discuss the Final Paper |
No new readings assigned. |
12 |
Collective Intelligence versus the Expert Paradigm |
Lévy, Pierre. Collective Intelligence: Mankind's Emerging World in Cyberspace. Plenum Trade, 1997. ISBN: 9780306456350.
Goodwin, Jean. "The Authority of Wikipedia." OSSA Conference Archive, 2009.
Jenkins, Henry. "Spoiling Survivor: The Anatomy of a Knowledge Community" In Convergence Culture: Where Old and New Media Colilde. New York University Press, 2006, pp. 25–58. ISBN: 9780814742815. [Preview with Google Books]
Dumais, Fabien "La sensibilité épistémique face à Wikipédia." In Web Social: Mutation de la Communication. Presses de l'Université du Québec, 2010. ISBN: 9782760524972. [Preview with Google Books]
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13 |
Participatory Culture, Intellectual Property and Media Panic |
Jenkins, Henry, Sam Ford, and Joshua Green. Spreadable Media: Creating Value and Meaning in a Networked Culture. New York University Press, 2013, pp. 291–308. ISBN: 9780814743508. [Preview with Google Books]
Marwic, Alice. "The Fabulous Lives of Micro-Celebrities." In Status Update: Celebrity, Publicity, and Branding in the Social Media Age. Yale University Press, 2013. ISBN: 9780300176728.
Burgess, Jean, and Joshua Green. "YouTube's Popular Culture." In YouTube: Online Video and Participatory Culture. Polity, 2009, pp. 38–52. ISBN: 9780745644790.
Jenkins, Henry. "Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry." In Convergence Culture: Where Old and New Media Collide. New York University Press, 2006, pp. 131–74. ISBN: 9780814742815. [Preview with Google Books]
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14 |
Artificial Intelligence, Posthumanism and Technological Apocalypse |
Kroker, Arthur. Exits to the Posthuman Future. Polity, 2014, pp. 1–28. ISBN: 9780745671635. [Preview with Google Books]
McLuhan, Marshall. The Medium is the Massage: An Inventory of Effects. Bantam, 1967.
Baudrillard, Jean. Symbolic Exchange and Death (Theory, Culture & Society). Sage Publications, 1993. ISBN: 9780803983991.
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