Audio Lectures

Note: This section focuses only on the audio recordings of lectures. Not every class session has audio recordings available. A full listing of all the course components, including these recordings, can be found in the Calendar section.

SES # TOPICS AUDIO LECTURES
1

Course Introduction & Overview

What is a Game?

Session 1 Part 1: Introduction, Overview, and Syllabus

Session 1 Part 2: Game Mechanics
2 Meaningful Decisions, Visibility

 

Session 2 Part 1: Meaningful Decisions in Gameplay

Session 2 Part 2: Brainstorming
3 Prototyping

Session 3 Part 1: Prototyping

Session 3 Part 2: Altering Rules and Playtesting
4 Mechanics, Dynamics, and Aesthetics: The MDA Framework Session 4: Mechanics, Dynamics, Aesthetics - The MDA Framework
5 Imperfect Information and Dice

 

Session 5: Imperfect Information and Dice
6

Constraints and Usability

Session 6: Constraints and Usability
7

Assignment 1 due and presentations

Assignment 2 team formation

Session 7: Aesthetics and Player Experience
9 Randomness and Player Choice Session 9: Randomness and Player Choice
10 History of American Board Game Session 10: History of American Board Games
11

Game, Play, Sport–Definitions

Session 11: Defining Game, Play, and Sport
13 Cybernetics and Multiplayer Session 13: Cybernetics and Multiplayer
14 Adding and Cutting Mechanics Session 14: Adding and Cutting Mechanics
15 Assignment 2 Game Due and Presentation Session 15: Assignment 3
16 Simulation and Assignment 3 Session 16: The Simulation Gap and Assignment 3 Pitches
17 Guest Lecture: Game Makers Guild and Games By Playdate Session 17: Guest Lectures by Professional Designers
19 Space Control Session 19: Space Control
20 Cooperative Games Session 20: Cooperative Games
21 Social Play Session 21: Social Play
22 Changing Rules Session 22: Changing Rules I
23 Dekoven Session 23: Changing Rules II
24 Indie Games Session 24: Indie Games and Aesthetics with Jesper Juul