SES # | TOPICS | READINGS |
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1 | Introduction / Metaphor | |
2 | The Silent Game I |
Habraken, N. J., M. Gross, et al. Concept Design Games. Book One: Developing. Cambridge, MA: Massachusetts Institute of Technology, 1987, pp. 1-1 - 1-7, 2-1 - 2-15, and 3-1 - 3-11. ———. Concept Design Games. Book Two: Playing. Cambridge, MA: Massachusetts Institute of Technology, 1987, pp. 0-1 - 0-5, 2-1 - 2-10, and 3-1 - 3-8.
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3 | Metaphors We Design and Compute By |
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4 | The Silent Game II | |
5 | Design, Rules, and Cognition I |
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6 | Design, Rules, and Cognition II | |
7 | Visual Calculating I |
Stiny, G. "New Ways to Look at Things." Environment and Planning B: Planning and Design (1998): 68-75. (Anniversary Issue) Knight, T. W. "Shape Grammars." Environment and Planning B: Planning and Design (1998): 86-91. (Anniversary Issue)
Bamberger, J. S. "Developing Musical Structures: A Reflective Practicum." MIT Faculty Newsletter 17, no. 1 (2004). |
8 | Visual Calculating II | |
9 | Machine Computing I |
Knight, T., and G. Stiny. "Classical and Non-Classical Computation." Arq 5, no. 4 (2001).
Travers, M. D. "Metaphors in Programming." Section 2.2 in Programming with Agents: New Metaphors for Thinking about Computation. Cambridge, MA: MIT PhD dissertation, 1996. Optional ReadingsSims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, SIGGRAPH '94 Proceedings (1994): 15-22. ( |
10 | Machine Computing II | |
11 | Digital Fabricating I |
Sass, Larry. "Materializing Design: The Implications of Rapid Prototyping in Digital Design." Design Studies 27, no. 3 (May 2006). Minsky, M. "Why People Think Computers Can't." AI Magazine 3, no. 4 (1982). [Reprinted in: Technology Review (November/December, 1983), and in Donnelly, ed. The Computer Culture. Cranbury, NJ: Associated University Presses, 1985.] Bjork, B. C. "Basic Structure of a Proposed Building Product Model." Computer Aided Design 21, no. 2 (March 1989). |
12 | Digital Fabricating II | |
13 | Design Knowledge I |
Forsythe, D. "Engineering Knowledge: The Construction of Knowledge in Artificial Intelligence." Social Studies of Science 23, no. 3 (1993).
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14 | Design Knowledge II | |
15 | Moving On |